Fallout new vegas casino tipps

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Fiends regularly spawn in the blocks inside and outside the South Vegas Ruins entrance. They are lightly armored, recharger rifles and pistols do just fine on them, and many carry expensive energy weapons.

Clearing the area becomes a satisfying cap-producing routine, however I did find that after I raided inside the South Vegas ruins a couple times, the gang spawn inside South Vegas Ruins would cluster around the entrance, making a tough fight as you walk through the door.

You can outfox that spawn cluster by coming in through the entrance on the west side of the ruins and then picking them off in the usual manner.

The one group you have to think twice about antagonizing are the Caesar's Legions. They are not hard to stay neutral with, and that may be a good choice because of their "death squads".

If you piss the Legion off, then they will spawn Assassin groups when you quick walk to some locations: These assassin squads consist of four fast, heavily armored, and heavily weaponed men.

They are hell on wheels. If you want lots of implants from Doctor Usanagi early in the game, you want to learn how to deal with the death squads.

The simplest tactic for dealing with death squads is disguise. If you dress as a Legionary before they close, the death squad will get confused and stand around rather than closing for a kill.

Another is to run away to some kind of sanctuary after they spawn. They will follow for a while, then get confused or distracted and give up, and then you can turn on them and pick them off one-by-one for cash and XP.

It's tricky, but rewarding. Head north a bit until you see them coming, then run away towards Mohave Outpost and let them bang their heads on the NCR troopers up there.

Something to watch out for here is you don't want the death squads killing your traveling merchants. Head south a bit, then run back to the road to Nellis.

The assassins won't go near Nellis. When they get close, they turn back, and I pick them off one by one. This is the easiest place to conduct this tactic.

Walk east a bit, then flee west towards the NCR troopers posted next to the wall. This spot is the sweetest because you can end up with a three-way free-for-all between Legion, NCR, Fiends and sometimes fire ants.

Exciting and a nice lootfest afterwards. After you get into the heart of New Vegas and confront Benny, the Legion will give you a chance for amnesty so you can make the ambush annoyance go away One way to up your loot stream is to scavenge corpses after other groups fight.

Here are some places that happens:. Let them fight join in if you like and loot the corpses as they finish.

Wander around, listen for gunfire, and with practice you can track down where it's coming from. Definitely join in and save them! You want them around!

The sweet dessert for saving them is you can immediately sell to them what you loot from the corpses. The game is somewhat disappointing in that you can't always get from Point A to Point B by going cross country.

If you're getting the feeling that, "God didn't mean for you to go this way. But do indulge in cross country exploring, there are some interesting locations to be found, exotic plants to be picked, and tough monsters to encounter.

But if you can't get up some cliff after you've tried in six different places, you probably can't get up that cliff. There's a fascinating set of buildings on the hills above it, and they play an important role in the REPCONN quest, but you are not meant to visit them.

I spent a couple of hours confirming this. The second half of the game begins after you have traveled to the heart of New Vegas, met Mr.

House, and confronted Benny at the Tops casino. Whatever the outcome of those two encounters new quests open up that take you further east. A couple of those threads will take you to The Fort, home of Caesar and much more.

Interesting things can happen at The Fort so I'll tell you how I dealt with it. House, Caesar, and Benny I let him live at our encounter in the casino all want you to go to the Fort.

I went at Caesar's invitation. I picked up a boat at Cottonwood Cove and had to give up weapons when I arrived.

Once you have the invite from Caesar, a spot on the ground at the Cottonwood Cove dock can also get you there, and you don't have to give up weapons.

There I talked with Caesar and he invited me to head into a bunker to solve the mystery of what Mr. House was doing there, which not coincidentally, was a place Mr.

House wanted me to go to get what was happening there fixed and running again. So far, so good. When I went into the bunker I was given my weapons back to deal with the monsters within.

So far, even better! How you choose to solve the bunker mystery I leave up to you. The fun part is what to do when you are ready to leave. You can, if you do what you're told, give up your weapons again and finish your conversation with Caesar and Benny if he's still alive at this point.

Or you can say, "Screw this! Not too hard to do, especially if you've gained some proficiency by dealing with the death squads in the first half of the game.

But now you're deep in enemy territory and they are pissed. When you come out of the bunker the whole camp is hostile. Not easy to do! But the benefit of doing that was I now had quick walk ability into and out of the Fort, and I could deal with the inhabitants piecemeal, and with full armament, and with a body that was fully rested and healed.

This became dealing with death squads on steroids and it was most delightful. I cleaned out the entire fort in a few hours of play, and I'm now proud owner of both Caesar's armor and Benny's suit.

And Gun Runners started a summer sale on Legion equipment. If your sneak ability is high you can disguise yourself by wearing a tribe's clothing.

This will let you walk around among the tribe without starting a fight and even do business with the merchants. Conversely, if you want to get a tribe member to start shooting at you, wear the wrong disguise!

Much of the mid-game is further meeting and greeting with tribes you didn't meet in the beginning game. Take your time and deal with these people.

Solve their problems and they will support you in the end game. Cazadores and deathclaws are a pain. They are fast, well armored and do a lot of damage.

Your first choice in dealing with them is finding high ground where they can't reach you and do your shooting from there.

If you can't arrange that, here are some other helpful tactics. If you hit, they will go berserk and attack their fellows. They frequently drop Antivenom and you're going to need it.

If you can't find enough Legionary corpses, you can make Antivenom at a campfire by mixing Radscorpion Poison Glands and Nightstalker Blood.

Do some quick Lad's Life reading if you need to boost your Survival skill level to make it happen. If you're dealing with a big swarm and you can't get on a secure cliff there is an alternate strategy.

Bring lots of extra ammo and shoot at long range. If your sneak is good the monsters won't find you, and instead they will run back and forth around where your shots land.

Pump shots into that frenzied group and they will slowly go down. This tactic works well with the deathclaw packs that make the rock quarries their home -- sneak up Stealth Boy if needed one of the high structures in the center of those and blast away.

There are many choices as to how to end the game. Basically, you get to decide who will rule New Vegas after the climactic battle at Hoover Dam: I finished the final battle by Speeching the Legion legate, Legate Lanius, into taking his fight elsewhere.

He is one rough home. In subsequent games I found he can be out-combatted Other People's Battles One way to up your loot stream is to scavenge corpses after other groups fight.

Nephi's Golf driver is a unique golf club, and is one of the "simpler" melee weapons to get. The golf club is located on Driver Nephi, who is a fiend, so either way, you will probably kill him.

He is located around the area of Camp McCarren and New Vegas and is one of the three fiend bounties, so if you can't find him, activate the quest and it will point you in the right direction.

You can activate the quest by talking to a guy located in Camp McCarren.. Euclid's C-Finder is a unique weapon that uses the power of the sun to burn your enemies to ash.

It can only be fired once per day -- and only outside -- because the lasers must recharge. You can find it in freeside, near the east gate -- a boy named Max carries it.

You can either buy it for Caps or 20 Caps with a barter skill of 45 , pickpocket, or take it from his bedside while he is sleeping.

He goes to sleep around 9: He sleeps on the second floor of the building on the right after coming into Freeside from the East Gate. Figaro is a unique straight razor.

Try to be stealthy about it; everyone in that building has a gun. Sergio is the barber of the Kings. Gobi Campaign Scout Rifle: Look in the Casino upstairs on the left side above the cashier station and look in the top shelf on the left side of the bar table.

The Golden Gloves and the Boxing Times magazine will be right there. Submitted by FNV easter egg finder.

The Holy Hand Grenades are exactly what they sound like; grenades. You can find them in the most eastern church of Camp Searchlight, which is somewhere in the southern part of the map.

There is a catch though: The basement does contain some golden geckos and high radiation, so pop some Rad-x before heading down.

You need to have a key to the building so first go talk with prospector leader who is stationed at the church basement. Go fetch few radiation suits for him and then you can follow him to the police station and after that to the fire station.

Kill this massive Queen radscorpion and grab a couple fire axes with you can be used to repair the "Knock Knock".

Go to second floor and advance to the toilets. Open the second booth from the door and grab "Knock Knock. La Longue Carabine is a unique Cowboy Repeater carried by Corporal Sterling whom you must kill if you want to obtain it.

If you're friendly towards the Legion, Nelson is located near the South east corner of the map, west of the Giant River that separates from the mainland.

Eventually he will send you and 3 other guys to retake Nelson. You will probably kill Dead Sea by the end of it.

Search corpses until you find the Liberator -- it will be found on dead Sea. Love and Hate is a unique spiked knuckles. You can get it from Bonnie Springs located north from Goodsprings cemetery.

Kill Viper gang leader and loot her body. Lucky is a unique. It can be found at the Steve Bison place in Primm.

It's behind the cash register in the gift shop, in a safe that's in the floor. The gift shop is the the most North Eastern part of the first floor.

You must have a lockpick skill of 75 to open the lock. This pistol is really easy to get. When you get to meet Caesar Caesar's legion all you need to do is complete a short guest from Caesar and after that you are given a chance to kill Benny.

Kill Benny and then loot his corpse. You find this pistol "Maria", which by the way is the same pistol that Benny used to "kill" you when the game began.

Mercy is a unique grenade machine gun is THE most difficult weapon to obtain in the game. First, it's in a rather obscure location, it's located in Dead Wind Cavern, and no one would think to look in there.

Make sure you KNOW what your doing, before entering, or it'll result in an untimely death. It's in the same room as the Legendary Deathclaw.

This unique weapon can obtained when you are doing a quest to bring in fresh talent for The Tops. If you can successfully recruit him and ask for a reward, he give you his dad's weapon, the Mysterious Magnum.

Every time you draw out that weapon, you sound like you are the Mysterious Stranger, which we may now confirm the relationship. Submitted by Michael Charles.

Don't go to far, just around the town gate. The over powered weapon is on the ground next to the dead nightkin.

The location is part of a quest, so activate it by talking to Doctor Henry. The place has some night stalkers in it, but they shouldn't give you much trouble.

If you have the Wild Wasteland Trait on, there may be dead big horner corpses as well, it's easy to miss, but if you do, it could be under one of the big horner bodies, it helps to have Rex to help you spot it.

If it is, just try to move the corpse, if that doesn't work, blow up the corpse using anything, guns, melee -- don't use explosives as that might send Oh, baby!

You have to kill a few nightkin, and the toaster will be found on the corpse of a prospecter. This glove is pretty much an EMP punch that can kill at any unarmed skill level.

Pew Pew is a insanely powerful laser pistol and can be found on the body of Allen Marks. To get to Allen Marks you must complete the quest, "The Legend of the Star" to do this, you must collect 50 Sunset Sarsaparilla blue star bottle caps and turn them in to Festus, the goofy broken cowboy guy directly left when you enter the Sunset Sarsaparilla headquarters.

Pew Pew may be powerful, but there is a downside. This beast of a gun eats up 15 energy cells per shot. You may say, "I have a lot of cells, it won't be a problem.

You will find Pushy on the body of a dead Jackal member Near a giant pool of water. The mine is crawling with swamplurks, but they aren't too tough.

This unique Plasma Rifle and item that Marvin the Martian always looked for in Looney Tunes is found on the first floor. The easiest way to obtain this weapon is to make your way to the 3rd floor and find beside the pile of rubble the B.

Open it and remove the security key. Go to the second floor and find its corresponding door to enter a room with a hole in the floor to find the rifle in the corner in a strange container.

Submitted by Linkmelee This is a super-powerful revolver. When you confront Hanlon, choose to turn him in and he will accept.

Afterwards he gives a speech and promptly commits suicide in his office on the first floor. Open the office and pick up the super-powered revolver for yourself.

You will lose a little Karma because you have to steal it even though he is dead -- it is lying on the floor. It does well over damage when guns maxed out.

Submitted by Spencer Stone. Ask about getting a room, but instead of paying the 10 caps, ask if you could work out a deal. She will give you a quest in which you have to collect the debt of 3 people throughout Freeside.

One the them is named Lady Jane and can be found by the entrance to New Vegas in the day. When you question her about her debt she will say she doesn't have the money, but a carvan of her's in a place called Broc Flower Cave does.

Once you arrive at the cave go down the path to the right. A dead Brahmin on the left of the irradiated dead end has the money. To the right is a semi-hidden passageway upward to to 2 or 3 R.

Submitted by John Metcalf. Recompance Of The Fallen: It can be found in the desk of the top floor of Aurelius de Phoenix's office building just inside Cottonwood Cove.

It has high damage and diminishes slowly in condition. Tesla Beaton Prototype Weapon: This weapon is found at the site of the crashed Vertibird.

It can be repaired for 11, to 12, caps and will do up to damage. When trying to get to the weapon, be wary of the hardened Mister Gutsys and hardened Sentrybots.

That Gun can be found at Novac gift shop on a metal crate. Buy the storage key and you can steal it. This Machine is a unique rifle that uses.

You can get this weapon at Camp McCarran by talking to Col. James Hsu about things going on around the base. Next talk to Lt. Carrie Boyd and help her find some missing supplies.

She'll point you in the direction of Sergeant Contreras who is in the supply shack in back of McCarran. Hack his computer and report back to Boyd.

She'll give you this weapon. At Nelson, after you get into the base, help the leader with the ant problem. Once your down there, look for two generators.

Don't go to them, but go right to the other side to find a skeleton with the Thump Thump and around 20 or 30 rounds.

Submitted by Devin Taylor. From the ransacked caravan near the north of the map, head south and follow the road. On your right there will be a shack called The Wins Hideout, head inside and talk to the Vickie and Vance wannabees if you wish -- you will need to kill them in order to open their safe and have a lockpick skill of Inside is Vance's 9mm Sub Machine Gun.

Submitted by mattoo alli. If you know where the aliens are, the mercenaries are nearby. In Fallout 3 there was a upgraded power fist called "Fisto!

Once you release him from his tube, he gives you the option to test him out. After completing the side quest to find a sex robot for the silver rush Fisto will make his way to the Silver Rush Casino.

Inside next to the roulette table when you speak to him he'll offer his services but if you reply "No thanks" it will give you ten caps.

This can provide an unlimited supply of caps if you're willing to activate the chat over and over again. If you head south on the road out of Goodsprings about yds you will come across a refrigerator at the base of a hill with a skeleton inside.

On the skeletons head? This is a reference to the latest lamest? Like Fallout 3, you can use this trading exploit to earn essentially infinite amounts of caps, items, repairs and ammunition.

This will boost the amount of money he has. Sell an item or two to the trader so he has two of them. The bigger the difference in value, the better.

Look for the item in your inventory. If you want, you can hold onto the item as it will be fully repaired -- simply keep it on the final round which will leave him with a small amount of money.

Either sell the item back to him again once he is out of money, or if you are keeping it, sell him something else of high value and he will owe you that amount.

The transaction price will go dim and remain at whatever amount of money he has left. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game.

Eventually, the transaction price will light up again and you may owe him a few caps depending on how much of his stuff you added to the deal.

The longer you wait, the more robust his inventory will become and the more caps he'll have for you to take when you're ready to do this all over again.

Be sure to save while using this method since the game is prone to crashing during the transaction. A scene resembling the burned corpses of Aunt Beru and Uncle Owen can be found within the town of Nipton out front of a burned down building Moisture Farm?

It's a short walk to the right of the town hall's front entrance. Here are the locations of all seven:. There are several ways to get XP through "devious means," here's a list of some of the most effective methods.

These methods are based on game bugs that may not be reproduce-able in every version of the game. Approach Old Ben who sits by a fire near the King headquarters in Freeside.

Persuade him to escort you to the local bar. For beating the Speech Challenge you'll get 61 XP. Follow him back to the bar and let him sit down.

Speak to him again and you can do the Speech Challenge infinitely for unlimited XP. Proceed with the mission and talk to Fantastic and Ignacio Rivas.

While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor and agree with his ideals about peace or say you are neutral.

Complete the mission regularly until you get to the point where you activate the Mainframe Terminal. Go back to Ignacio Rivas, and choose the "I overloaded the plant.

That option will never disappear. Submitted by Michael Gernhard. Once you get the overseer's passcode and enter it into her computer you will be led to the "sacrifical chamber.

You will be given 3 options, "Override" and "Download" for 2 conversations. Click on the second download and you get XP. Simply click it again You can do this repeatedly to max out your character.

Vielleicht hab ich deshalb ziemlich lange gebraucht, da ich Glück nur auf 7 habe. Lösungen für alle Gruppen und Rätsel Gutschein Anders als die vorherigen Belohnungen, wird der Gutschein sofort ins Inventar des Spielers leverkusen bailey. Dynamische Taktiken präsidentenwahl österreich umfrage und Tipps zur Strategie. Der Kassierer nimmt euch doch Chips ab.

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Wenn ihr genug habt Speichert und meldet euch wieder im PS-Network an und installiert die Aktualisierung. Vielleicht wurde das mit dem Patch geändert. Ich hab's relativ schnell mit den "Einarmigen Banditen" geschafft. Mehrspieler-Mod in Arbeit, Entwickler suchen nach Testern Reist weg an einen Platz wie Freeside oder Goodsprings und wartet mindesten 72 Stunden in Spielzeit, bevor ihr wieder zum Casino geht. Stillgelegte Autos finden RX-7, E30 und mehr Leider muss man immer eine Minute warten, wenn man nach einer verlorenen Partie läd. Vorraussetzung ihr habt Primm erreicht und die Aufgabe "Ich will'nen Sheriff als Mann" erfolgreich abgeschlossen.

Wander around, listen for gunfire, and with practice you can track down where it's coming from. Definitely join in and save them! You want them around!

The sweet dessert for saving them is you can immediately sell to them what you loot from the corpses. The game is somewhat disappointing in that you can't always get from Point A to Point B by going cross country.

If you're getting the feeling that, "God didn't mean for you to go this way. But do indulge in cross country exploring, there are some interesting locations to be found, exotic plants to be picked, and tough monsters to encounter.

But if you can't get up some cliff after you've tried in six different places, you probably can't get up that cliff. There's a fascinating set of buildings on the hills above it, and they play an important role in the REPCONN quest, but you are not meant to visit them.

I spent a couple of hours confirming this. The second half of the game begins after you have traveled to the heart of New Vegas, met Mr.

House, and confronted Benny at the Tops casino. Whatever the outcome of those two encounters new quests open up that take you further east.

A couple of those threads will take you to The Fort, home of Caesar and much more. Interesting things can happen at The Fort so I'll tell you how I dealt with it.

House, Caesar, and Benny I let him live at our encounter in the casino all want you to go to the Fort. I went at Caesar's invitation.

I picked up a boat at Cottonwood Cove and had to give up weapons when I arrived. Once you have the invite from Caesar, a spot on the ground at the Cottonwood Cove dock can also get you there, and you don't have to give up weapons.

There I talked with Caesar and he invited me to head into a bunker to solve the mystery of what Mr. House was doing there, which not coincidentally, was a place Mr.

House wanted me to go to get what was happening there fixed and running again. So far, so good. When I went into the bunker I was given my weapons back to deal with the monsters within.

So far, even better! How you choose to solve the bunker mystery I leave up to you. The fun part is what to do when you are ready to leave. You can, if you do what you're told, give up your weapons again and finish your conversation with Caesar and Benny if he's still alive at this point.

Or you can say, "Screw this! Not too hard to do, especially if you've gained some proficiency by dealing with the death squads in the first half of the game.

But now you're deep in enemy territory and they are pissed. When you come out of the bunker the whole camp is hostile.

Not easy to do! But the benefit of doing that was I now had quick walk ability into and out of the Fort, and I could deal with the inhabitants piecemeal, and with full armament, and with a body that was fully rested and healed.

This became dealing with death squads on steroids and it was most delightful. I cleaned out the entire fort in a few hours of play, and I'm now proud owner of both Caesar's armor and Benny's suit.

And Gun Runners started a summer sale on Legion equipment. If your sneak ability is high you can disguise yourself by wearing a tribe's clothing. This will let you walk around among the tribe without starting a fight and even do business with the merchants.

Conversely, if you want to get a tribe member to start shooting at you, wear the wrong disguise! Much of the mid-game is further meeting and greeting with tribes you didn't meet in the beginning game.

Take your time and deal with these people. Solve their problems and they will support you in the end game. Cazadores and deathclaws are a pain.

They are fast, well armored and do a lot of damage. Your first choice in dealing with them is finding high ground where they can't reach you and do your shooting from there.

If you can't arrange that, here are some other helpful tactics. If you hit, they will go berserk and attack their fellows. They frequently drop Antivenom and you're going to need it.

If you can't find enough Legionary corpses, you can make Antivenom at a campfire by mixing Radscorpion Poison Glands and Nightstalker Blood. Do some quick Lad's Life reading if you need to boost your Survival skill level to make it happen.

If you're dealing with a big swarm and you can't get on a secure cliff there is an alternate strategy. Bring lots of extra ammo and shoot at long range.

If your sneak is good the monsters won't find you, and instead they will run back and forth around where your shots land.

Pump shots into that frenzied group and they will slowly go down. This tactic works well with the deathclaw packs that make the rock quarries their home -- sneak up Stealth Boy if needed one of the high structures in the center of those and blast away.

There are many choices as to how to end the game. Basically, you get to decide who will rule New Vegas after the climactic battle at Hoover Dam: I finished the final battle by Speeching the Legion legate, Legate Lanius, into taking his fight elsewhere.

He is one rough home. You can activate the quest by talking to a guy located in Camp McCarren.. Euclid's C-Finder is a unique weapon that uses the power of the sun to burn your enemies to ash.

It can only be fired once per day -- and only outside -- because the lasers must recharge. You can find it in freeside, near the east gate -- a boy named Max carries it.

You can either buy it for Caps or 20 Caps with a barter skill of 45 , pickpocket, or take it from his bedside while he is sleeping. He goes to sleep around 9: He sleeps on the second floor of the building on the right after coming into Freeside from the East Gate.

Figaro is a unique straight razor. Try to be stealthy about it; everyone in that building has a gun. Sergio is the barber of the Kings.

Gobi Campaign Scout Rifle: Look in the Casino upstairs on the left side above the cashier station and look in the top shelf on the left side of the bar table.

The Golden Gloves and the Boxing Times magazine will be right there. Submitted by FNV easter egg finder.

The Holy Hand Grenades are exactly what they sound like; grenades. You can find them in the most eastern church of Camp Searchlight, which is somewhere in the southern part of the map.

There is a catch though: The basement does contain some golden geckos and high radiation, so pop some Rad-x before heading down.

You need to have a key to the building so first go talk with prospector leader who is stationed at the church basement. Go fetch few radiation suits for him and then you can follow him to the police station and after that to the fire station.

Kill this massive Queen radscorpion and grab a couple fire axes with you can be used to repair the "Knock Knock". Go to second floor and advance to the toilets.

Open the second booth from the door and grab "Knock Knock. La Longue Carabine is a unique Cowboy Repeater carried by Corporal Sterling whom you must kill if you want to obtain it.

If you're friendly towards the Legion, Nelson is located near the South east corner of the map, west of the Giant River that separates from the mainland.

Eventually he will send you and 3 other guys to retake Nelson. You will probably kill Dead Sea by the end of it.

Search corpses until you find the Liberator -- it will be found on dead Sea. Love and Hate is a unique spiked knuckles. You can get it from Bonnie Springs located north from Goodsprings cemetery.

Kill Viper gang leader and loot her body. Lucky is a unique. It can be found at the Steve Bison place in Primm. It's behind the cash register in the gift shop, in a safe that's in the floor.

The gift shop is the the most North Eastern part of the first floor. You must have a lockpick skill of 75 to open the lock.

This pistol is really easy to get. When you get to meet Caesar Caesar's legion all you need to do is complete a short guest from Caesar and after that you are given a chance to kill Benny.

Kill Benny and then loot his corpse. You find this pistol "Maria", which by the way is the same pistol that Benny used to "kill" you when the game began.

Mercy is a unique grenade machine gun is THE most difficult weapon to obtain in the game. First, it's in a rather obscure location, it's located in Dead Wind Cavern, and no one would think to look in there.

Make sure you KNOW what your doing, before entering, or it'll result in an untimely death. It's in the same room as the Legendary Deathclaw.

This unique weapon can obtained when you are doing a quest to bring in fresh talent for The Tops. If you can successfully recruit him and ask for a reward, he give you his dad's weapon, the Mysterious Magnum.

Every time you draw out that weapon, you sound like you are the Mysterious Stranger, which we may now confirm the relationship.

Submitted by Michael Charles. Don't go to far, just around the town gate. The over powered weapon is on the ground next to the dead nightkin.

The location is part of a quest, so activate it by talking to Doctor Henry. The place has some night stalkers in it, but they shouldn't give you much trouble.

If you have the Wild Wasteland Trait on, there may be dead big horner corpses as well, it's easy to miss, but if you do, it could be under one of the big horner bodies, it helps to have Rex to help you spot it.

If it is, just try to move the corpse, if that doesn't work, blow up the corpse using anything, guns, melee -- don't use explosives as that might send Oh, baby!

You have to kill a few nightkin, and the toaster will be found on the corpse of a prospecter. This glove is pretty much an EMP punch that can kill at any unarmed skill level.

Pew Pew is a insanely powerful laser pistol and can be found on the body of Allen Marks. To get to Allen Marks you must complete the quest, "The Legend of the Star" to do this, you must collect 50 Sunset Sarsaparilla blue star bottle caps and turn them in to Festus, the goofy broken cowboy guy directly left when you enter the Sunset Sarsaparilla headquarters.

Pew Pew may be powerful, but there is a downside. This beast of a gun eats up 15 energy cells per shot. You may say, "I have a lot of cells, it won't be a problem.

You will find Pushy on the body of a dead Jackal member Near a giant pool of water. The mine is crawling with swamplurks, but they aren't too tough.

This unique Plasma Rifle and item that Marvin the Martian always looked for in Looney Tunes is found on the first floor. The easiest way to obtain this weapon is to make your way to the 3rd floor and find beside the pile of rubble the B.

Open it and remove the security key. Go to the second floor and find its corresponding door to enter a room with a hole in the floor to find the rifle in the corner in a strange container.

Submitted by Linkmelee This is a super-powerful revolver. When you confront Hanlon, choose to turn him in and he will accept.

Afterwards he gives a speech and promptly commits suicide in his office on the first floor. Open the office and pick up the super-powered revolver for yourself.

You will lose a little Karma because you have to steal it even though he is dead -- it is lying on the floor. It does well over damage when guns maxed out.

Submitted by Spencer Stone. Ask about getting a room, but instead of paying the 10 caps, ask if you could work out a deal. She will give you a quest in which you have to collect the debt of 3 people throughout Freeside.

One the them is named Lady Jane and can be found by the entrance to New Vegas in the day. When you question her about her debt she will say she doesn't have the money, but a carvan of her's in a place called Broc Flower Cave does.

Once you arrive at the cave go down the path to the right. A dead Brahmin on the left of the irradiated dead end has the money. To the right is a semi-hidden passageway upward to to 2 or 3 R.

Submitted by John Metcalf. Recompance Of The Fallen: It can be found in the desk of the top floor of Aurelius de Phoenix's office building just inside Cottonwood Cove.

It has high damage and diminishes slowly in condition. Tesla Beaton Prototype Weapon: This weapon is found at the site of the crashed Vertibird.

It can be repaired for 11, to 12, caps and will do up to damage. When trying to get to the weapon, be wary of the hardened Mister Gutsys and hardened Sentrybots.

That Gun can be found at Novac gift shop on a metal crate. Buy the storage key and you can steal it. This Machine is a unique rifle that uses. You can get this weapon at Camp McCarran by talking to Col.

James Hsu about things going on around the base. Next talk to Lt. Carrie Boyd and help her find some missing supplies. She'll point you in the direction of Sergeant Contreras who is in the supply shack in back of McCarran.

Hack his computer and report back to Boyd. She'll give you this weapon. At Nelson, after you get into the base, help the leader with the ant problem.

Once your down there, look for two generators. As you work your way further and further through the game's main plotlines, you'll inevitably start making enemies, which will start pitting you against certain factions in the name of other factions.

This will end up cutting you off from a great many side quest, so this is really the most important reason to side quest regularly and early.

Because if you wait too long to undertake many side quests, being able to complete them or not may depend entirely on whether you're in good standing with a certain faction or not.

So why not try to please everyone early, and then go from there. Make Choices Carefully - We've already established the many things Fallout: But another thing it happens to be is a game where choices prove to be of the utmost importance.

How you conduct yourself everywhere in the game has repercussions, and it's important that you carry yourself in a way that's compatible with how you're trying to work your way through the game.

Good or bad, you should try to remain consistent, or you'll muddle your experience. But either way, you'll be making choices a lot where it's not even clear that you are, especially during conversations with the game's hundreds upon hundreds of NPCs.

Because of this, you'll want to carefully navigate the game's conversation trees and their surrounding events.

The best way to be sure you're making choices carefully, however, is to simply save often. If you don't like the way something turned out, whether it be an event, fight or conversation, you can simply reload a recent save and try things in a different way.

Tend To Your Gear - This is easy to overstate, but then again, it's easy to understate, too. You'll really want to be cognizant not only of the condition of your armor and weapons, but also just what you're carrying with you as well, and what the condition of those items are.

Remember -- you're bound to a strength-weight ratio that will only let you carry so much dependent on your character's strength in S. You'll be encumbered before you know what hit you.

What's most important to remember here, though, isn't only to carry only what you need and sell or drop everything else, but to make sure your gear is in good repair, too.

A weapon that's on the verge of breaking won't be able to give you its full damage potential, and armor that's wearing down will provide less and less protection.

There are few things more important than dealing damage and protecting yourself from damage, so tending to your gear even apart from the obvious inventory management aspect of this entire ordeal is integral to your success.

This one may seem obvious, but let us explain. The Mojave Wasteland, where all of the events in Fallout: New Vegas take place, is absolutely rife with locations.

There are scores and scores of them to uncover, from big buildings, compounds and camps to the most minor of locations, like destroyed caravans, cave entrances and abandoned shacks and everything in between.

Scouring the map for new locations won't only earn you minor amounts of experience points, but it will allow you to find new people and new things of interest to explore.

And better yet, the more locations you add to your map, the more locations you'll be able to quick-travel to.

And as you'll find out or already know if you're a veteran of Fallout 3 , quick-traveling is absolutely vital if you want to get around the Wasteland in as little time as possible.

So explore, explore, explore! April 7, - 6 years 7 months ago.

Here's how to play to win: Submitted by Frankie Schaller. Head north a bit until you see them coming, then run away towards Mohave Outpost and let them bang their heads on the NCR troopers up there. Cazadores and deathclaws are a pain. It's tricky, but rewarding. Other People's Battles One way to Beste Spielothek in Böserscheidegg finden your loot stream Beste Spielothek in Großenbreden finden to scavenge corpses after other groups fight. There I talked with Caesar and he invited me to head into a bunker to solve the mystery of what Mr. Try to be stealthy about it; everyone in that building has a gun. Lockpick and Science are absolutely, positively amongst the most important non-combat skills in the entire game, and building them up steadily as you level up is integral if you want to see and do guter kauf test the game has to offer you. Much of the Jouer machine a sous gratuit dans Rétro thème is further meeting Beste Spielothek in Haideck finden greeting with tribes you didn't meet in casino baden party beginning game. This tactic works well with the deathclaw packs that make the rock quarries their home -- sneak up Stealth Boy if needed one bundesliga live stream the high structures in the center of those and blast away. In Hardcore, sleeping in a regular bed does not heal. After you talk to Meyers there are a series of missions you book of ra 6 run for the Powder Gangers if you go to the prison HQ and talk with Eddie, their boss. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Pa legal online casino or Confirmed Bachelor and agree with his ideals about peace or say you are neutral.

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Rauswurf Atomic Wrangler Casino: Okt Forza Horizon 4: Als erstes drückt ihr L2 und haltet es. Ich habe mir insgesammt Fallout 3 in weniger als 15 Minuten durchgespielt So lässt sich beispielsweise das Grab auf der Anhöhe bei der Wolhorn Ranch offenlegen. Doch wenn man es auch bis in die Schatzkammer des Sierra Madre Kasino schafft, bedeutet dies nicht, dass man die Gefahren hinter sich gelassen hat.

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